Drum bus; Bass bus; Synth bus; FX bus; I send the low and high percussion to the drum bus. You can do this for other buses as well, such as low and high synths or lead and backing vocals. The great thing about mix buses is that you can edit groups of sounds simultaneously. For example, compress all high percussion sounds at once.
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On both the bass and the kick drum, take a tight Q with a 6 db boost and sweep it up and down the frequency range. It helps to loop and solo each instrument as you do this. In this way, you can identify where the fundamentals lie, where the overtones are at, and where the attack of the kick drum sounds best.
Firstly, solo your kick (or kicks) and open up your VU meter which should be placed on your master bus. The goal is try and get your kick to jump up to around -3dB on the VU meter. Once you’re happy that your kick is sitting nicely around -3dB, add your bass elements to the equation. With your kick AND bass soloed, adjust the level of the
3) Kick and Bass Mixing. This being Drum & Bass, it’s essential that your two lowest elements – the track’s kick and its bass – work well together as a unit, yet give each other space to be heard. The first port of call is tuning – see where your kick and bass energy lie, and if they’re at different ‘notes’ in the frequency
If your bass is feeling thin and wimpy in the track, turn it up. If your bass is feeling boo me in the track, turn it down. Of course, any great modern mix will use EQ and compression to lock the bass in place, though if you can't get your bass 80% of the way with volume alone, you need to go back to the drawing board.
Adding Clean Tube warmth and reducing the Dynamic range below 90Hz beefs the sub up, while some aggressive Power Amp distortion with around 10% of Drive gives the midrange more edge. Step 2: To bulk up the midrange of the drums, call up three bands in a new Saturn, then Bypass bands 1 and 3.
3) Don’t Make the Bass & Kick Drum Compete. The core method to get around most of your bass problems in terms of mixing and balance is to choose the right sounds for your bass synth and your kick drum. Yes, they both reside in the bass region of the frequency spectrum, but their fundamentals need to be separated or you’ll end up with a blur.
If the toms are playing a big part in your drum sound, mixing them to sound punchy and powerful is crucial to creating a great drum sound. Get them punchy with EQ. The best way to EQ toms is to find the unflattering frequencies with your equalizer. Normally, these are the middle frequencies, from 300 – 800 kHz or so.
There are other audio mixing tips related to compression such as side-chaining to an EQ. Using this method, you could, say, duck the bass out of the way by a couple of decibels every time the kick drum hits to increase clarity where they otherwise need to share the same frequency range and panning space.
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drum and bass mixing tips